Factsheet
Developers:
Selkie Harbour
Deconstructeam
Based in Valencia, Spain
Publisher:
Deconstructeam
Release date:
29 April 2025
Platforms:
Windows
Websites:
https://selkieharbour.com
https://deconstructeam.com
Languages:
English
Spanish (Spain)
Català
French
Japanese
Simplified Chinese
Traditional Chinese
Description
Many Nights a Whisper is a short and meditative interactive tale about dreams, pressure, and expectations. This bite-sized experimental piece is around 60 minutes of gameplay time and is designed to be experienced in a single sitting.
Delve into the routine of the Dreamer, the person chosen to perform this demanding ceremony. During the day, train with your slingshot and engage with your mentor in warm and intimate discussions. At night, listen to the townsfolk at the Confession Wall, weigh their whispers, and decide whether to grant their wishes.
History
Together, Deconstructeam and Selkie Harbour have been collaborating since 2022, exploring new storytelling possibilities in 3D through a series of experimental short games. This game marks an exciting step toward developing even more immersive and memorable narrative experiences.
Features
- Deconstructeam's signature narrative design features ethical conundrums and heartfelt conversations.
- Selkie Harbour's technical expertise brings to life a colorful low-poly 3D ruin-strewn archipelago inspired by Iberian culture.
- Through fingerspit's on-brand style, savor a contemplative, piano-driven soundtrack that weaves a dreamy and immersive ambient soundscape.
Videos
Reveal Trailer YouTube
Launch Trailer YouTube
GIFs
Images
Many Nights a Whisper Logos
Selkie Harbour Logos
Deconstructeam Logos
Selected Coverage
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"Few games have this tension and impact, really making me sit with how I felt about everything."
- Oscar Taylor-Kent, GamesRadar
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" It made me cry a bit and laugh a bit and think quite a bit in the space of that hour [...] A very good omelet recipe with a lovely game thrown in"
- Nic Reuben, Rock Paper Shotgun
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"Many Nights a Whisper is a unique and emotionally resonant game [...] If you’re looking for something different, reflective and beautifully crafted, this is one to keep an eye on but just be warned, it does become intense, particularly with that final shot."
- James Wright, Impulse Gamer
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"It packs a big punch within its runtime [...] Like some of the best narrative games in recent years [...] Many Nights a Whisper is ultimately a meditation on what it means to be human."
- Christopher Lannoo, So Many Games
About Selkie Harbour
Check Selkie Harbour's webpage and presskit.
About Deconstructeam
Check Deconstructeam's webpage.
Selkie Harbour Team
Programming, Tech Art and Design
Guillermo Ferrando
Characters, Animation and VFX
Manon Gevers
Deconstructeam Team
Direction, Narrative and Game Design
Jordi de Paco
Art Direction, Environment and UI
Marina González
Music, SFX and Level Art
Paula Ruiz "fingerspit"
based on presskit() by Rami Ismail



















