Factsheet

Developers:
Selkie Harbour
Deconstructeam
Based in Valencia, Spain

Publisher:
Deconstructeam

Release date:
29 April 2025

Platforms:
Windows

Storefronts:
Steam
itch.io

Websites:
https://selkieharbour.com
https://deconstructeam.com

Languages:
English
Spanish (Spain)
Català
French
Japanese
Simplified Chinese
Traditional Chinese

Description

Many Nights a Whisper is a short and meditative interactive tale about dreams, pressure, and expectations. This bite-sized experimental piece is around 60 minutes of gameplay time and is designed to be experienced in a single sitting.

Delve into the routine of the Dreamer, the person chosen to perform this demanding ceremony. During the day, train with your slingshot and engage with your mentor in warm and intimate discussions. At night, listen to the townsfolk at the Confession Wall, weigh their whispers, and decide whether to grant their wishes.

History

Together, Deconstructeam and Selkie Harbour have been collaborating since 2022, exploring new storytelling possibilities in 3D through a series of experimental short games. This game marks an exciting step toward developing even more immersive and memorable narrative experiences.

Features

  • Deconstructeam's signature narrative design features ethical conundrums and heartfelt conversations.
  • Selkie Harbour's technical expertise brings to life a colorful low-poly 3D ruin-strewn archipelago inspired by Iberian culture.
  • Through fingerspit's on-brand style, savor a contemplative, piano-driven soundtrack that weaves a dreamy and immersive ambient soundscape.

Videos

Reveal Trailer YouTube

Launch Trailer YouTube


GIFs

download all GIFs as .zip
mnaw_01
mnaw_02
mnaw_03

Images

download all images as .zip
mnaw_keyart_logo
mnaw_keyart
mnaw_screen_01
mnaw_screen_02.png
mnaw_screen_03.png
mnaw_screen_04.png
mnaw_screen_05.png
mnaw_screen_06.png

Many Nights a Whisper Logos

download all logos as .zip
mnaw_logo_black
mnaw_logo_blue
mnaw_logo_whight

Selkie Harbour Logos

download all logos as .zip
selkie_logo
selkie_logo_icon

Deconstructeam Logos

download all logos as .zip
deconstructeam_logo_horizontal_b
deconstructeam_logo_horizontal_w
deconstructeam_logo_vertical1_b
deconstructeam_logo_vertical1_w
deconstructeam_logo_vertical2_b
deconstructeam_logo_vertical2_w

Selected Coverage

  • "Few games have this tension and impact, really making me sit with how I felt about everything."
    - Oscar Taylor-Kent, GamesRadar

  • " It made me cry a bit and laugh a bit and think quite a bit in the space of that hour [...] A very good omelet recipe with a lovely game thrown in"
    - Nic Reuben, Rock Paper Shotgun

  • "Many Nights a Whisper is a unique and emotionally resonant game [...] If you’re looking for something different, reflective and beautifully crafted, this is one to keep an eye on but just be warned, it does become intense, particularly with that final shot."
    - James Wright, Impulse Gamer

  • "It packs a big punch within its runtime [...] Like some of the best narrative games in recent years [...] Many Nights a Whisper is ultimately a meditation on what it means to be human."
    - Christopher Lannoo, So Many Games


About Selkie Harbour

Check Selkie Harbour's webpage and presskit.

About Deconstructeam

Check Deconstructeam's webpage.


Selkie Harbour Team

Programming, Tech Art and Design
Guillermo Ferrando

Characters, Animation and VFX
Manon Gevers

Deconstructeam Team

Direction, Narrative and Game Design
Jordi de Paco

Art Direction, Environment and UI
Marina González

Music, SFX and Level Art
Paula Ruiz "fingerspit"


based on presskit() by Rami Ismail